Yu-Gi-Oh! (The TV Show)
Just recently me and my wife finished watching through the 2 seasons of the animated "Yu-Gi-Oh" show on Netflix. While I am a minor fan of strategy-based cardgames (hell, I could practically be considered a Magic: The Gathering Grand Master), but I am usually kinda picky about my animated shows. Yu-Gi-Oh as a tv show has its issues, as do all tv shows, but I must say I dislike it much less than some others I have seen (can anyone say "Spongebob" or "Yo-Kai"?)
The TV show was based after the Japanese anime by Kazuki
Takahashi that ran in "Weekly Shonen Jump" magazine from 1996 to
2004. From the widely popular series the even more popular strategy card game
"Yu-Gi-Oh: Duel Monsters" was released in 1998, and the American
version of the show was released in 2001 and ran until 2006. There are other
spin-offs and a few Asian variations of the show that came before, during, and
after the US airing, but I'm going to bypass all that confusing history and the
legal controversy between the card game's Asian creator Kunami and its US
distributor Upper Deck to potentially cover in a later post.
The TV show is, as I said earlier, a remarkably good show.
Though it lacks the seriousness of its Asian counterparts, it manages to
maintain some mature elements cleverly buried in the story line. The show
follows young Yugi Moto and his rise to becoming the ultimate Duel Master. Yugi
manages to complete an ancient inverted-pyramid-shaped puzzle and frees the
consciousness of an even more ancient Pharaoh who can take control of Yugi's
body in order to win duels and solve problems. He discovers that the puzzle is
just part of a set of ancient items known as the Millennium Items, each of them
seemingly possessed by their own supernatural spirits. Throughout the course of
the show he encounters these items and takes possession of them, while of
course saving first his family, friends, and of course the world in the
process.
Character development for this show is surprisingly well
done and sometimes remarkably subtle. Yugi's best friend, Joey Wheeler, grows
before your eyes both as a person and a duelist. He is motivated by his
friendship with Yugi and to help his sister who needs a special surgery to save
her sight, and the first season he spends battling in a tournament trying to
win the prize money to pay for her surgery.
Another character and initial bad-girl, Mai Valentine, goes
from being a protagonist to Yugi and Joey's friend and strong ally. One of the
more subtle subplots is the never realized but heavily implied romance between
Mai and Joey. Its so obvious its almost touchable, and yet none of the
characters ever actually seem to recognize or act on the obvious chemistry
between the Mr. Wheeler and Miss Valentine.
The one complaint I do have about this show, which even
though its kind of a major issue is only a minor complaint on my part, is the
way the show treats the game of Duel Monsters. I mean, the concept of the cards
and how they function (either by using holo-projectors or by actually summoning
monsters when inside the mystical Shadow Realm). Even the idea that the cards
and the monsters are derived from ancient Egyptian mages and their monsters is
fully realized over the course of the first two seasons, but the rules and
parameters of the actual game itself as it is played by the miscellaneous
characters is chaotic and undefined. The duelists seem to activate abilities of
their monsters at will and at random, and even the rules for the number of
monsters they are allowed to play during each turn and the number of magic and
trap cards they can play is there, but never actually explained in even slight
detail. The only things they really explain is the attack and defense of the
monsters and how they relate to their positions on the field and how they can
hurt or defend the participants of the duel, along with the added rules in the
second season involving the sacrifice of smaller creatures to summon larger
ones. The duels are remarkably well thought out and the strategy is intriguing
and captivating. The characters, though sometimes ridiculous in their
appearance and actions, are interesting and possess a depth uncommon in most
American-based cartoons. But the game itself, once you get past the flash and
smoke, makes little to no sense in its logistical function.
All-in-all, the overall plot and its complexity, along with
the in-depth characters and the visually impressive monsters and graphics, the
show is a great watch for both young and not-so-young audiences, especially
anyone who is into either the Yu-Gi-Oh or Magic: The Gathering card games. I
enjoyed the show, so did my wife and 3-year-old daughter. I highly recommend
this to parents and kids of any age.
Like I said, I may cover some of the intriguing legal battle
between the Japanese and US developers of the Yu-Gi-Oh card game at a later
date, but for now I think I will sign off.
To quote Yugi Moto, "Its Time to Duel!!!"
~Josh Shipman
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