"King's Quest 6: Heir Today, Gone Tomorrow" - Game Review
Over the course of gaming history, there are a number of
games that stand out as the stepping stones for the games we have in the here
and now. “Destiny” would not exist without “Halo: Combat Evolved”, the
development necessary to bring us the “Fallout” franchise would not have
happened without the development of the “Elder Scroll” series years before.
Even games like “Half-Life” wouldn’t be the same without the likes of “Star Wars:
Knights of the Old Republic” to predate it.
It is interesting coming across some of these “origin
games”, especially when you can relate your life directly to said game’s existence.
I remember when I was little (6 or 7, maybe) and I would visit my grandparents
in Washington. While there, when we weren’t tending to their goats and chickens
or working to solve the weekly crossword puzzle, my grandma would play a
fascinating PC game called “King’s Quest VI: Heir Today, Gone Tomorrow”. The
game had quirky characters, complex puzzles, romance and dastardly magicians. It
even possessed a labyrinth and the fearsome Minotaur from Greek mythology. The
graphics where pixilated and sometimes choppy, but Sierra Entertainment had
made a solid adventure game that was ahead of its time. It makes sense that
this third-person game set precedence for all modern open-world RPG’s.
Sierra Entertainment, founded in 1979, was a
revolutionary game developer that released a number of iconic and
ground-breaking games, especially in the late 80’s and early 90’s. The developers
behind “Crash Bandicoot” and “Spyro”, Sierra has had a fairly solid line of
popular games that were crucial to our modern gameplay. Bought out by
ActiVision in 2008, Sierra still is a legend among gaming developers.
“Heir Today, Gone Tomorrow” is the 6th
instalment in Sierra’s “King’s Quest” series. Released in 1992, the game
follows the adventures of the royal family of the made-up country of Daventry. The
first 5 instalments introduced the character King Graham and his family. The first game chronicles Graham’s elevation
to King of Daventry, and the subsequent games introduce his son Alexander, his daughter
Rosella, and his wife, the Queen Valanice.
“King’s Quest 6” focuses particularly on Prince Alexander
and his quest to becoming a king all in his own right. Waking up on the shore
of The Isle of the Crown, just one in a small grouping of islands known as “The
Land of the Green Isles”, your journey starts off hard and fast when you
discover that the princess you came to court is sequestered in mourning for her
recently deceased parents. Princess Cassima was first seen in the previous
game, where King Graham rescued the two of you and allowed for her return home.
As you parted previously, she has asked you to come visit her, and this
apparently was you making good on her invitation. Through your investigations
you discover that in Cassima’s absence, a dark character by the name of Vizier
Abdul Alhazared has taken control of the kingdom. He has systematically destroyed
the Isle’s trust and unity while planning to force Cassima to marry him,
becoming the undisputed King of the Land of the Green Isles. You take it upon
yourself to explore the islands and learn more about the state of the kingdom.
As you do, you help people along the way, fulfill a prophesy, and set the Land of
the Green Isles back on the road to recovery.
A precursor to current games like “Skyrim” and “Star Wars:
Knights of the Old Republic”, “King’s Quest 6” and its sequels and predecessors
helped introduce the concept of an Open World RPG. Click on pretty much any
item in the game and the narrator (yes, the game has a narrator) will give a description
of the item and a short explanation as to why Alexander can’t or won’t interact
with it. Along with the concept of open-world, “King’s Quest” also is one of
the first games to have alternate endings based on your choices in the game.
The most intriguing thing that I find, however, is the
puzzles and overall complexity in the games. Classified as what I would call an
“intellectual adventure”, “King’s Quest” not only asks you to be observant and
intellectual, it demands it. Sierra had the clever idea of making the game’s
large playbook that was included with purchase of the game part of its
copyright. In other words, until the advent of Google and internet resources,
the game has some segments that are simply impassible without the poems and clues
hidden within miscellaneous information on the people and lands you interact with
in the game. Even now, playing it with the aid of Google and sites such as
IGN.com and GameBoomers.com, I would never have solved some of the puzzles
presented to you during gameplay, or had known where to get certain ingredients
or items needed to finish the game.
I remember my grandmother spent hours and hours and days
and days playing this game when I was little. She not only spent hours playing,
but she had the playbook she consulted constantly and even had a pad full of
notes on the events and items in the game. The “Save” button was our favorite
feature, and we got more than a little sick of the cut scene of Alexander being
hauled off to the Gates of the Dead. But even with this frustration , it is an
awesome game and I strongly recommend it, especially for retro gamers. While I
have not found a hard copy of the game that plays on modern OS’, GOG.com has
downloadable copies of the game compatible with Windows XP and all the newer OS’.
You can purchase sets of 3 “King’s Quest” games (1-3, 4-6, and then 7 & 8)
for approximately $10 each, or the entire series for just under $20.
A classic in every sense, and a great memory to either
look back on or to make with your current family, I strongly recommend “King’s
Quest” for any gamer, PC oriented or not.
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